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Blood – Collaborative Project (Studio X)

This was a game project that I was assigned to at the beginning of the Spring Semester 2025. I was assigned the role of an Environment Artist. I knew the importance of the role and how crucial it was to make sure that communication was clear. The entire team and I had weekly meetings to ensure that we were on top of our work and that we were clear about the game’s direction.

I was responsible as an Environment Artist to create assets (with provided concepts from concept artists) for the environment and fix/tweak the assets’ models, or textures/color schemes, to ensure that the game was consistent and uniform. I also communicated art decisions and inquiries about my assignments with my peers, Team Leads, and Directors.

My other responsibility was to fix and tweak the colors of the pipes and floor panels to keep the colors consistent and avoid distracting the player. I had to slightly tweak and recolor the existing model for the grinder floor at the start of the level. It took a lot of revisions and a lot of back-and-forth communication with leads and directors to get an understanding of what was best for the game’s vision and direction.

I managed to absorb as much information as I could from the class, which ranged from the experience, advice, and interactions from this class. I understood the importance of communication, which is fundamental for a workplace and working with a team in general. I understood that your contribution makes a lot of your effort and shows that you’re putting your work and passion forward for the project, which I believe I did, and also with my best intentions.

Blood Showcase Flythrough

Cover Art of our game - Credit: Kashia Cheng

Cover Art of our game - Credit: Kashia Cheng

Models I have made and shipped to the final build of the game as an Environment Artist.

Models I have made and shipped to the final build of the game as an Environment Artist.

Models I have made and shipped to the final build of the game as an Environment Artist.

Models I have made and shipped to the final build of the game as an Environment Artist.

Existing assets I went back to revise and tweak for improvements based on Art Direction.

Existing assets I went back to revise and tweak for improvements based on Art Direction.